Welcome to Cassandra STEAM Press — an independent publishing imprint focused on practical, hands-on books for embedded systems, physical computing, and modern event-driven software design.

Our books are written for makers, hobbyists, STEM and STEAM students, educators, and working professionals who want to build real systems instead of only reading theory.

Whether you are programming your very first Raspberry Pi Pico W or designing responsive embedded systems that interact with web services and AI agents, our goal is simple: Help you learn by building.


Practical Learning for Real Embedded Systems

Our flagship series, Getting Started with Entity Event-Driven Embedded Systems, introduces readers to building responsive embedded applications using:

  • Raspberry Pi Pico W and Pico 2W
  • MicroPython
  • asyncio
  • Microdot
  • GPIO, PWM, sensors, motors, and networking
  • Event-driven architectures and concurrent programming

These books take a step-by-step approach that moves from “Hello, world!” to responsive multitasking systems capable of communicating with web APIs, microservices, and other connected devices.

The emphasis is always on:

  • Straightforward explanations that don’t overcomplicate the core concepts,
  • Hands-on examples you can wire up in minutes,
  • Affordable hardware that fits any budget, and
  • Practical engineering techniques you can immediately apply to your own projects.

What’s Coming Next

Upcoming volumes in the series will explore:

  • UART, I2C, SPI, and device communication
  • WiFi, Bluetooth, LoRaWAN, and CAN networking
  • Secure IoT and edge-device architectures
  • Sensor integration and asynchronous device management
  • Real-world event-driven design patterns

Cassandra STEAM Press is also expanding into other STEAM-focused projects and educational publishing initiatives, including practical guides for everyday problem-solving and healthy living.